![]() I still had to think, but never did it feel like pixelhunting. The gameplay……I think the devs definitely did learn what many adventures back in the 2000s didn’t do very well, and designed the puzzles and what you have to do in a way that they feel very intuitive, without being dumbed down. The graphics are also dated for a game from 2017, but that doesn’t really bother me since I never really put much emphasis on graphics AND the art direction is nonetheless just incredibly beautiful. It was a very rough experience in terms of storytelling and gameplay controls. ![]() ![]() There’s a really big but attached to this statement.
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